UGameInstance::ReceivedNetworkEncryptionAck

Called when a client receives the EncryptionAck control message from the server, will generally enable encryption.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/GameInstance.cpp

Syntax

virtual void ReceivedNetworkEncryptionAck
(
    const FOnEncryptionKeyResponse & Delegate
)

Remarks

Called when a client receives the EncryptionAck control message from the server, will generally enable encryption.

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