UGameInstance::ReceivedNetworkEncryptionToken

Handle setting up encryption keys.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/GameInstance.cpp

Syntax

virtual void ReceivedNetworkEncryptionToken
(
    const FString & EncryptionToken,
    const FOnEncryptionKeyResponse & Delegate
)

Remarks

Handle setting up encryption keys. Games that override this MUST call the delegate when their own (possibly async) processing is complete.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss