Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual void StartRecordingReplay
(
const FString & InName,
const FString & FriendlyName,
const TArray< FString > & AdditionalOptions,
TSharedPtr< IAnalyticsProvider > AnalyticsProvider
)
Start recording a replay with the given custom name and friendly name.
Parameter |
Description |
---|---|
InName |
If not empty, the unique name to use as an identifier for the replay. If empty, a name will be automatically generated by the replay streamer implementation. |
FriendlyName |
An optional (may be empty) descriptive name for the replay. Does not have to be unique. |
AdditionalOptions |
Additional URL options to append to the URL that will be processed by the replay net driver. Will usually remain empty. |
AnalyticsProvider |
Optional pointer to an analytics provider which will also be passed to the replay streamer if set |