Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
Include |
#include "Engine/GameViewportClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
bool CalculateDeadZoneForAllSides
(
ULocalPlayer * LPlayer,
UCanvas * Canvas,
float & fTopSafeZone,
float & fBottomSafeZone,
float & fLeftSafeZone,
float & fRightSafeZone,
bool bUseMaxPercent
)
Pixel size of the deadzone for all sides (right/left/top/bottom) based on which local player it is
true if the safe zone exists