UGameViewportClient::GetGameLayerManager

Gets the layer manager for the UI.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Syntax

TSharedPtr< IGameLayerManager > GetGameLayerManager() const

Remarks

Gets the layer manager for the UI.

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