UGameViewportClient::IsExclusiveFullscreenViewport

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

bool IsExclusiveFullscreenViewport() const

Returns

If we're specifically in fullscreen mode, not windowed fullscreen.

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