Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
Include |
#include "Engine/GameViewportClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
void SetGameLayerManager
(
TSharedPtr< IGameLayerManager > LayerManager
)
Assigns the viewport game layer manager for this viewport client. Should only be called when first created.