UGameViewportClient::Tick

Called every frame to allow the game viewport to update time based state.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual void Tick
(
    float DeltaTime
)

Remarks

Called every frame to allow the game viewport to update time based state.

Parameters

Parameter

Description

DeltaTime

The time since the last call to Tick.

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