UHLODProxy::AddMesh

Adds a static mesh and the key used to generate it

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/HLODProxy.h

Include

#include "Engine/HLODProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/HLODProxy.cpp

Syntax

void AddMesh
(
    ALODActor * InLODActor,
    UStaticMesh * InStaticMesh,
    const FName & InKey
)

Remarks

Adds a static mesh and the key used to generate it

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