UHLODProxy::ExtractStaticMeshComponentsFromLODActor

Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/HLODProxy.h

Include

#include "Engine/HLODProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/HLODProxy.cpp

Syntax

static void ExtractStaticMeshComponentsFromLODActor
(
    const ALODActor * LODActor,
    TArray< UStaticMeshComponent * > & InOutComponents
)

Remarks

Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors

Parameters

Parameter

Description

Actor

LODActor instance

InOutComponents

Will hold the StaticMeshComponents

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