UHLODProxy::FindFirstActor

Helper for recursive traversing LODActors to retrieve a semi deterministic first [AActor](API\Runtime\Engine\GameFramework\AActor) for resulting asset naming

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/HLODProxy.h

Include

#include "Engine/HLODProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/HLODProxy.cpp

Syntax

static const AActor * FindFirstActor
(
    const ALODActor * LODActor
)

Remarks

Helper for recursive traversing LODActors to retrieve a semi deterministic first AActor for resulting asset naming

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