UHLODProxy::SetHLODBakingTransform

Specify the transform to apply to the source meshes when building HLODs.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/HLODProxy.h

Include

#include "Engine/HLODProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/HLODProxy.cpp

Syntax

bool SetHLODBakingTransform
(
    const FTransform & InTransform
)

Remarks

Specify the transform to apply to the source meshes when building HLODs.

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