Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Level.cpp |
static void BuildStreamingData
(
UWorld * World,
ULevel * TargetLevel,
UTexture2D * TargetTexture
)
Rebuilds static streaming data for all levels in the specified UWorld.
Parameter |
Description |
---|---|
World |
Which world to rebuild streaming data for. If NULL, all worlds will be processed. |
TargetLevel |
[opt] Specifies a single level to process. If NULL, all levels will be processed. |
TargetTexture |
[opt] Specifies a single texture to process. If NULL, all textures will be processed. |