ULevel::GetLevelScriptBlueprint

Grabs a reference to the level scripting blueprint for this level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

ULevelScriptBlueprint * GetLevelScriptBlueprint
(
    bool bDontCreate
)

Remarks

Grabs a reference to the level scripting blueprint for this level. If none exists, it creates a new blueprint

Parameters

Parameter

Description

bDontCreate

If true, if no level scripting blueprint is found, none will be created

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