Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Level.cpp |
ULevelScriptBlueprint * GetLevelScriptBlueprint
(
bool bDontCreate
)
Grabs a reference to the level scripting blueprint for this level. If none exists, it creates a new blueprint
Parameter |
Description |
---|---|
bDontCreate |
If true, if no level scripting blueprint is found, none will be created |