ULevel::IncrementalUpdateComponents

Incrementally updates all components of actors associated with this level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void IncrementalUpdateComponents
(
    int32 NumComponentsToUpdate,
    bool bRerunConstructionScripts,
    FRegisterComponentContext * Context
)

Remarks

Incrementally updates all components of actors associated with this level.

Parameters

Parameter

Description

NumComponentsToUpdate

Number of components to update in this run, 0 for all

bRerunConstructionScripts

If we want to rerun construction scripts on actors in level

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