ULevel::IsNetActor

Used internally to determine which actors should go on the world's NetworkActor list.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

static bool IsNetActor
(
    const AActor * Actor
)

Remarks

Used internally to determine which actors should go on the world's NetworkActor list.

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