ULevel::RegenerateLevelScriptActor

Replace the existing LSA (if set) by spawning a new one based on this level's script blueprint

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void RegenerateLevelScriptActor()

Remarks

Replace the existing LSA (if set) by spawning a new one based on this level's script blueprint

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