ULevel::UpdateLevelComponents

Updates all components of actors associated with this level (aka in Actors array) and creates the BSP model components.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void UpdateLevelComponents
(
    bool bRerunConstructionScripts,
    FRegisterComponentContext * Context
)

Remarks

Updates all components of actors associated with this level (aka in Actors array) and creates the BSP model components.

Parameters

Parameter

Description

bRerunConstructionScripts

If we want to rerun construction scripts on actors in level

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