Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Level.cpp |
void UpdateLevelComponents
(
bool bRerunConstructionScripts,
FRegisterComponentContext * Context
)
Updates all components of actors associated with this level (aka in Actors array) and creates the BSP model components.
Parameter |
Description |
---|---|
bRerunConstructionScripts |
If we want to rerun construction scripts on actors in level |