ULevelStreaming::GetWorldAssetPackageFName

Gets the package name for the world asset referred to by this level streaming as an [FName](API\Runtime\Core\UObject\FName)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp

Syntax

FName GetWorldAssetPackageFName() const

Remarks

Gets the package name for the world asset referred to by this level streaming as an FName

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