ULevelStreaming::RemoveLevelFromCollectionForReload

After a sub level is reloaded in the editor the cache state needs to be refreshed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp

Syntax

void RemoveLevelFromCollectionForReload()

Remarks

After a sub level is reloaded in the editor the cache state needs to be refreshed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss