| ULevelStreaming::ShouldBeVisible()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
Include |
#include "Engine/LevelStreaming.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp |
virtual bool ShouldBeVisible() const
Return whether this level should be visible/ associated with the world if it is loaded.
true if the level should be visible, false otherwise