Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
Include |
#include "Engine/LocalPlayer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp |
FUniqueNetIdRepl GetPreferredUniqueNetId() const
Retrieves the preferred unique net id. This is for backwards compatibility for games that don't use the cached unique net id logic
unique Id associated with this player