Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
Include |
#include "Engine/LocalPlayer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp |
Send a splitscreen join command to the server to allow a splitscreen player to connect to the game the client must already be connected to a server for this function to work @note this happens automatically for all viewports that exist during the initial server connect so it's only necessary to manually call this for viewports created after that if the join fails (because the server was full, for example) all viewports on this client will be disconnected
Parameter |
Description |
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Options |
array of URL options to append. |