UMapBuildDataRegistry::HandleLegacyEncodedCubemapData

Called by HandleLegacyMapBuildData with legacy BuildData without ReflectionCapture Data or called by PostLoad for legacy BuildData with old EncodedData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h

Include

#include "Engine/MapBuildDataRegistry.h"

Source

/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp

Syntax

void HandleLegacyEncodedCubemapData()

Remarks

Called by HandleLegacyMapBuildData with legacy BuildData without ReflectionCapture Data or called by PostLoad for legacy BuildData with old EncodedData

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss