UMapBuildDataRegistry::SetupLightmapResourceClusters

Must be called once MeshBuildData is done being modified, to build resource clusters.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h

Include

#include "Engine/MapBuildDataRegistry.h"

Source

/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp

Syntax

void SetupLightmapResourceClusters()

Remarks

Must be called once MeshBuildData is done being modified, to build resource clusters.

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