| UNetConnection::DestroyIgnoredActor()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include |
#include "Engine/NetConnection.h" |
Source |
/Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
Called internally to destroy an actor during replay fast-forward when the actor channel index will be recycled