| UNetConnection::DestroyOwningActor()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include |
#include "Engine/NetConnection.h" |
Source |
/Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual void DestroyOwningActor()
During cleanup this will destroy the actor owned by this connection (generally a PlayerController)