UNetConnection::SetAllowExistingChannelIndex

Sets whether we handle opening channels with an index that already exists, used by replays to fast forward the packet stream

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

void SetAllowExistingChannelIndex
(
    bool bAllow
)

Remarks

Sets whether we handle opening channels with an index that already exists, used by replays to fast forward the packet stream

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss