UNetConnection::SetClientLoginState

Wrapper for setting the current client login state, so we can trap for debugging, and verbosity purposes.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

void SetClientLoginState
(
    const EClientLoginState::Type NewState
)

Remarks

Wrapper for setting the current client login state, so we can trap for debugging, and verbosity purposes. Only valid on the server

Wrapper for setting the current client login state, so we can trap for debugging, and verbosity purposes.

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