Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include |
#include "Engine/NetConnection.h" |
Source |
/Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
void UpdateLevelVisibility
(
const struct FUpdateLevelVisibilityLevelInfo & LevelVisibility
)
Called by PlayerController to tell connection about client level visiblity change