UNetConnection::UpdateLevelVisibilityInternal

Called by PlayerController to tell connection about client level visibility change

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

void UpdateLevelVisibilityInternal
(
    const struct FUpdateLevelVisibilityLevelInfo & LevelVisibility
)

Remarks

Called by PlayerController to tell connection about client level visibility change

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