int32 MaxNetTickRate
Limit tick rate of replication to allow very high frame rates to still replicate data. A value less or equal to zero means use the engine tick rate. A value greater than zero will clamp the net tick rate to this value.
int32 MaxNetTickRate
Limit tick rate of replication to allow very high frame rates to still replicate data. A value less or equal to zero means use the engine tick rate. A value greater than zero will clamp the net tick rate to this value.