UNetDriver::NotifyActorDestroyed

Called when a spawned actor is destroyed.

Windows
MacOS
Linux

Override Hierarchy

UNetDriver::NotifyActorDestroyed()

UDemoNetDriver::NotifyActorDestroyed()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h

Include

#include "Engine/NetDriver.h"

Source

/Engine/Source/Runtime/Engine/Private/NetDriver.cpp

Syntax

virtual void NotifyActorDestroyed
(
    AActor * Actor,
    bool IsSeamlessTravel
)

Remarks

Called when a spawned actor is destroyed.

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