UNetDriver::ResetGameWorldState

Called during seamless travel to clear all state that was tied to the previous game world (actor lists, etc)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h

Include

#include "Engine/NetDriver.h"

Source

/Engine/Source/Runtime/Engine/Private/NetDriver.cpp

Syntax

virtual void ResetGameWorldState()

Remarks

Called during seamless travel to clear all state that was tied to the previous game world (actor lists, etc)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss