UObjectLibrary::OnAssetRegistryFilesLoaded

Handler for when assets have finished scanning in the asset registry

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h

Include

#include "Engine/ObjectLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp

Syntax

virtual void OnAssetRegistryFilesLoaded()

Remarks

Handler for when assets have finished scanning in the asset registry

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