UPackageMapClient::ReceivedAck

Called by the PackageMap's UConnection after a receiving an ack Updates the respective GUIDs that were acked by this packet

Windows
MacOS
Linux

Override Hierarchy

UPackageMap::ReceivedAck()

UPackageMapClient::ReceivedAck()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h

Include

#include "Engine/PackageMapClient.h"

Source

/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp

Syntax

virtual void ReceivedAck
(
    const int32 AckPacketId
)

Remarks

Called by the PackageMap's UConnection after a receiving an ack Updates the respective GUIDs that were acked by this packet

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss