UPackageMapClient::ReportSyncLoadsForActorSpawn

Used by SerializeNewActor to report sync loads with LogNetSyncLoads

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h

Include

#include "Engine/PackageMapClient.h"

Source

/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp

Syntax

void ReportSyncLoadsForActorSpawn
(
    const AActor * Actor
)

Remarks

Used by SerializeNewActor to report sync loads with LogNetSyncLoads

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss