| UPackageMap::WriteObject()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h |
Include |
#include "Engine/PackageMapClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp |
virtual bool WriteObject
(
FArchive & Ar,
UObject * InOuter,
FNetworkGUID NetGUID,
FString ObjName
)
Slimmed down version of SerializeObject, that writes an object reference given a NetGUID and name (e.g, it does not require the actor to actually exist anymore to serialize the reference). This must be kept in sync with UPackageMapClient::SerializeObject.