UPendingNetGame::InitPeerListen

Create the peer net driver and a socket to listen for new client peer connections.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PendingNetGame.h

Include

#include "Engine/PendingNetGame.h"

Syntax

void InitPeerListen()

Remarks

Create the peer net driver and a socket to listen for new client peer connections.

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