UPendingNetGame::NotifyAcceptingChannel

Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc)

Windows
MacOS
Linux

Override Hierarchy

FNetworkNotify::NotifyAcceptingChannel()

UPendingNetGame::NotifyAcceptingChannel()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PendingNetGame.h

Include

#include "Engine/PendingNetGame.h"

Source

/Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp

Syntax

virtual bool NotifyAcceptingChannel
(
    class UChannel * Channel
)

Remarks

Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc)

Returns

true if the channel should be opened, false if it should be rejected (destroying the channel)

Parameters

Parameter

Description

Channel

newly created channel

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