UPrimaryAssetLabel

A seed file that is created to mark referenced assets as part of this primary asset

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MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PrimaryAssetLabel.h

Include

#include "Engine/PrimaryAssetLabel.h"

Syntax

class UPrimaryAssetLabel : public UPrimaryDataAsset

Remarks

A seed file that is created to mark referenced assets as part of this primary asset

Variables

Name Description

Public variable

FCollectionRefe...

 

AssetCollection

Collection to load asset references out of

Public variable

uint32: 1

 

bIsRuntimeLabel

Set to true if the label asset itself should be cooked and available at runtime.

Public variable

uint32: 1

 

bLabelAssetsInMyDirectory

True to Label everything in this directory and sub directories

Public variable

TArray< TSoftOb...

 

ExplicitAssets

List of manually specified assets to label

Public variable

TArray< TSoftCl...

 

ExplicitBlueprints

List of manually specified blueprint assets to label

Public variable

FPrimaryAssetRu...

 

Rules

Management rules for this specific asset, if set it will override the type rules

Constructors

Name Description

Public function

UPrimaryAssetLabel()

Constructor

Overridden from UPrimaryDataAsset

Name Description

Public function Virtual

void

 

UpdateAssetBundleData()

This scans the class for AssetBundles metadata on asset properties and initializes the AssetBundleData with InitializeAssetBundlesFromMetadata

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

IsEditorOnly()

Set to editor only if this is not available in a cooked build

Constants

Name

Description

CollectionBundle

Bundle used for collection assets

DirectoryBundle

Bundle name used for directory-tagged assets

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