| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include |
#include "Engine/RendererSettings.h" |
class URendererOverrideSettings : public UDeveloperSettings
Name | Description | ||
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ConfigRestartRequired |
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ConsoleVariable |
"Enabling will locally override all ShaderPermutationReduction settings from the Renderer section to be enabled. |
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|
DisplayName |
Name | Description | |
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URendererOverrideSettings ( |
Name | Description | ||
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PostEditChangeProperty ( |
UObject interface |
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|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |