InternalVariableName

Internal variable name.

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MacOS
Linux

Syntax

FName InternalVariableName

Remarks

Internal variable name. This is used for: a) Generating the component template (archetype) object name. b) A FObjectProperty in the generated Blueprint class. This holds a reference to the component instance created at Actor construction time. c) Archetype lookup through the generated Blueprint class. All instances route back to the archetype through the variable name (i.e. not the template name).

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