| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ShadowMapTexture2D.h |
Include |
#include "Engine/ShadowMapTexture2D.h" |
class UShadowMapTexture2D : public UTexture2D
Name | Description | ||
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TEnumAsByte< en... |
ShadowmapFlags |
Bit-field with shadowmap flags. |
Name | Description | |
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UShadowMapTexture2D ( |