| UNetConnection::HandleClientPlayer()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include |
#include "Engine/NetConnection.h" |
Source |
/Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual void HandleClientPlayer
(
APlayerController * PC,
UNetConnection * NetConnection
)
Handle the player controller client
Parameter |
Description |
---|---|
PC |
player controller for this player |
NetConnection |
the connection the player is communicating on |