| IInterface_AssetUserData::AddAssetUserData()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual void AddAssetUserData
(
UAssetUserData * InUserData
)