USkeletalMesh::AllocateResourceForRendering

Allocate a new [FSkeletalMeshRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshRenderData) and assign to SkeletalMeshRenderData member.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void AllocateResourceForRendering()

Remarks

Allocate a new FSkeletalMeshRenderData and assign to SkeletalMeshRenderData member.

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