USkeletalMesh::ComputeActiveClothingAssets

Compute whether or not any bound clothing assets exist for this mesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

bool ComputeActiveClothingAssets() const

Remarks

Compute whether or not any bound clothing assets exist for this mesh

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss