USkeletalMesh::CreateUserSectionsDataForLegacyAssets

When loading a legacy asset (saved before the skeletalmesh build refactor), we need to create the user sections data.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void CreateUserSectionsDataForLegacyAssets()

Remarks

When loading a legacy asset (saved before the skeletalmesh build refactor), we need to create the user sections data. This function should be call only in the PostLoad

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