USkeletalMesh::GetMaxNumStreamedLODs

Get the maximum number of LODs that can be streamed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

int32 GetMaxNumStreamedLODs
(
    const class ITargetPlatform * TargetPlatform
) const

Remarks

Get the maximum number of LODs that can be streamed. Do not use MaxNumStreamedLODs directly. Call this method instead.

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