Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
int32 GetMaxNumStreamedLODs
(
const class ITargetPlatform * TargetPlatform
) const
Get the maximum number of LODs that can be streamed. Do not use MaxNumStreamedLODs directly. Call this method instead.